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Old May 15, 2006, 04:45 AM // 04:45   #1
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Lightbulb Monk PvE, PvP, and GvG Builds

As a monk you are the enemy teams primary target! Your job is to keep others alive but how do you do that with the whole enemie team out for your blood? You need a way to keep your self alive and your team alive! At least when there all focusing on you you don't have to heal your team mates. Here are various stratagies I use myself to heal in PvE, PvP, and GvG! Enjoy!

Stance monk: By Brother Gilburt

Profession:Mo/W

Category: Support

Weapons:
Set 1: Healing Rod, Crimson Carapace Sheild.
Set 2: Healing Rod, Heal Ankh.

Skills:
-Healing Breeze
-Orison of Healing
-Heal Other
-Resurrect
-Mending
-Shield stance
-Disiplined stance
-Gladiators Defence{elite}

Have a superior rune of healing, minor rune of protection, minor rune of smiting, major rune of vigor, and a minor rune of divine favor. This make your armor ready for any build, as well as this one. Keep superior runes on head pieces so you can switch them in and out!

Attibutes:
Healing:9(+3+1)=13
Divine:11(+1)=12
tactics:12

How to use this:
-Put mending on yourself and then keep a stance on yourself at all times so there warriors can't harm you! Then heal! If a warrior comes charging just put a stance on your self and ignore him! If three warriors start coming ignore them to, but put Healing Breeze on yourself to be safe.
-Mesmers are a problem. Theres nothing you can do about them. Try to ignore them, but be careful, some of there skills can really mess you up. I'm mainly speaking about Black Out and Backfire. If you can keep your distance from them!
-When useing this stratagy use a sheild of course, other wise shield stance won't work!
WARNING: This stratagy Drains your energy alot. You may not be able to heal your team as much, but at least you'll be alive! But if the mesmers stay away from you you'll always be the last one standing!

Note: I never use this stratagy anymore. I have found a better way. This drains your energy ancd allows you to do very little. But its still fun!

Protection Divine: By Bane Of Era

Profession: Mo/X

Category: Support

Weapons:
Set 1: Yakslapper
or
Set 2: Sword/Axe with 20% enchant mod, and Protective Icon.

Skills:
-Blessed Aura
-Signet of Divotion
-Reversal of Fortune
-Protective Spirit
-Mend Ailment
-Holy veil
-Sheild of Regeneration{elite}
-Ressurect

Attributes:
Protection:12(+3+1)=16
Divine:12(+1)=13

How to use this:
-Place blessed Aura on your self.
-Cast enchantments like crazy. Use Protective spirit if you see someone haveing mass amounts of damage delt to him. Use Holy veil to remove hexs and Mend ailment to Remove Conditions. To heal allies use signet of divotion, Reversal of fortune, and Sheild of Regeneration. And of course use Ressurect to ressurect dead allies(if there not dead it doesn't really work).

Healing basic By Fling Dung
This is over all the best monk build you can use! It is very energy efficant and keeps you as well as your whole party alive!

Profession: Mo/X

Category: Support

Weapons:
Set 1: Healing Rod, and Healing Anhk.

Skills:
-Healing Breeze
-Orison of Healing
-Mending
-Word of Healing{elite}
-Heal Party
-Signet of Divotion
-Resurrection signet
-Restore Life

Use this in both GvG and PvP.

Attributes:
Healing:12(+1+3)=16
Divine:12(+1)=13
Tactics:Left overs

How to use this:
-Use Heal party alot, Its great when you are seperated because it heals ever one no matter where they are.
-You have to res skills for a resone. Res sig can only be used once. you take it because it casts fast and rezs them with full health. When you can't use it anymore us Restore life.
-Use healing breeze to help get rid Of Health degeneration.
-If you take "Victory is Mine" use it when ever you can for the energy gain, but only use it if theres a lot of conditions in the battle.

Protection(anti-condition): By Brother Gilburt
Recomended for PvP because there are alot of teams that spam deghen useing conditions.

Profession: Mo/X

Category: Support

Weapons:
Set 1: Protection Rod, and Protective Icon.

Skills:
-Divine Boon
-Reversal of Fortune
-Sheilding Hands
-Aegis
-Restore Condition{elite}
-Signet of Divotion
-Resurection Signet
-Rebirth

Use this for both GvG and PvP.

Attributes:
Protection:12(+1+3)=16
Divine:12(+1)=13

How to use this:
-Right away put Divine Boon on you. Protection Prayers aren't the best for healing. But if you use divine boon you heal anone you cast a spell on an extra 64 points! Make sure it stays on you.
-Put sheilding Hands on an alley thats takeing alot of Melee damage.
-Reversal of Fortune will be the skill you use the most. Spam it on dieing allies.
-Use sig of divotion only if all of your other skills are rechargeing or if your out of energy.
-Only use restore condtion when an alley has at least one conditon on them. Its not worth spamming it just for the +64 heal from divine boon. You'll be wasteing your energy.
-You have to rez spells because Rebirth takes 8 seconds to cast. The rez sig is much faster and better for resurrectuing in battle! You have rebirth in there incase you have already used resurrection signet.
-Use aegis whenever you can. It affects your whole party makeing heals alot easier for you.

Tip: For 4 player PvP I recomend doing this with another monk on your team useing healing Prayers. Or you can do this with a 3 ranger, 1 monk spike team!

Energy Conservation(healing) By Brother Gilburt
Not recommended for PvP or GvG. Mainly for PvE where you'll have time between battles for energy regen.

Profession: Mo/Me

Category: Support

Weapons:
Set 1: Healing Rod, and Healing Ankh.

Skills:
-Divine Spirit
-Arcane Echo
-Healing breeze
-Orison of Healing
-Word of Healing{elite}
-Heal Party
-Healing Touch
-Rebirth

Use only in PvE

Attributes:
(For max heals)
Healing:12(+3+1)=16
Divine:12(+1)=13
Protection:3(+1)=4

(For max Divine Spirit Length)
Healing:12(+1)=13
Divine:12(+3+1)=16
Protection:3(+1)=4

How to use:
-Use arcane echo then divine spirit. When divine spirits ending cast the second divine spirit that arcance echo was replaced with. Spam heals for 5 energy less(min 1) while divine spirit is on you(about 25 seconds)!
-Use Healing touch to heal yourself.
-Use Heal Party alot(For it'll only cost 10 energy). Its useful in almost every battle.

Energy Conservation(protection) By Brother Gilburt
I great protection build that makes spells cost little or no energy! Not recommended for PvP or GvG.

Profession: Mo/Me

Category: Support

Weapons:
Set 1: Yakslapper.
or
Set 2: Protection Rod, and Protective Icon.

Skills:
-Arcane Echo
-Divine Spirit
-Reversal of Fortune
-Sheilding Hands
-Aegis
-Sheild of Regeneration{elite}
-Divine Boon
-Rebirth

Attributes:
(For max Protection)
Protection:12(+3+1)=16
Divine:12(+1)=13

(For max Divine Spirit Length)
Protection:12(+1)=13
Divine=12(+3+1)=16

How to Use:
-Use Arcane Echo then divine spirit. When Divine Spirit is about to end recast it useing the one that replaced Arcane Echo. Spam protection Spell for 1 energy or very little!
-Use Divine Boon when its nessasary to heal people more.

Healing(Energy Sacrifice) By Brother Gilburt
This build allows you to sacrifice Health every 15 seconds for an energy gain!

Profession: Mo/N

Category: Support

Weapons:
Set 1: Healing Rod, and Healing Ankh.

Skills:
-Offering of Blood{elite}
-Divine Boon
-Healing Breeze
-Orison of Healing
-Heal Other
-Heal Party
-Healing Touch
-Rebirth

Use in GvG, PvP, and PvE!

Attributes:
Healing:10(+3+1)=14
Divine:11(+1)=12
Blood:10

How to Use:
-Use Offering of Blood whenever you need energy. Don't waste it when you have max energy.
-Use Divine Boon whenever energy is plentyful or when you need to heal more.
-Use Healing Touch only as a self heal.

Healing(Mantra) By Brother Gilburt
This is yet another way to get more energy for healing!

Profession: Mo/Me

Category: Support

Weapons:
Set 1: Healing Rod, and Healing Ankh.

Skills:
Mantra of Recall{elite}
Divine Boon
Healing Breeze
Orison of Healing
Heal Other
Heal Party
Healing Touch
Rebirth

Attributes:
Healing:10(+3+1)=14
Divine:11(+1)=12
Inspiration:10

How to Use:
-Right before you enter a battle use Mantra of Recall. 20 seconds later you get your energy bonus. Make sure you predict the time when you need energy correctly.
-Use Healing Touch as a Self Heal only.

I will update this as I find more stratagies. All builds here were play tested by me. They all work

Thoughts and Ideas?
Brother Gilburt

Last edited by BrotherGilburt; May 20, 2006 at 03:11 AM // 03:11..
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Old May 15, 2006, 09:45 AM // 09:45   #2
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I would be obliged if you would explain to me what you feel is so appealing about healing breeze.

It is quite possibly the worst skill for a monk to use - except mending but thats a different topic.

Sam
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Old May 15, 2006, 10:11 AM // 10:11   #3
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healing breeze is a good pve skill but i wouldn't take it to pvp
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Old May 15, 2006, 09:24 PM // 21:24   #4
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I always use it to get rid of degen. I find it extremely useful. Its saved me and party members several times each PvP winning strike i get.

Brother Gilburt
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Old May 16, 2006, 10:07 AM // 10:07   #5
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Well if degen is coming from a condition - remove the condition.
If its coming from a hex - remove the hex.

In situations where you are a solo monk I dont know how you fit that in your bar.

In fact the only time I was ever thankful for a healing breeze was when a wammo casted it on me. I had been stacked with hexes and was dieing. So when the wammo casted breeze on me I contemplated it off. Its only value in it being an enchantment not a heal :P

Sam
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Old Jun 25, 2007, 04:48 PM // 16:48   #6
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.... slap your self?

none of these builds would work in pvp, though you say you win? what kind of pvp do you do? AB?
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Old Jun 25, 2007, 05:40 PM // 17:40   #7
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Never mind. Just realised this is a bit of thread necromancy.

Last edited by Tab; Jun 25, 2007 at 05:44 PM // 17:44..
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Old Jun 26, 2007, 12:05 AM // 00:05   #8
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In PvE monk self healing is much less of an issue. You should be following a semi-rigid team tactic of frontline, backline, midline. Monks...stay in the backline. Its why everyone picks on Alesia when she runs up to your tank to healing touch him.

Edge of their bubble is best in PvE. you should never be closer to the tank during a fight than the very edge of your spell casting bubble and midline--a proper midline--should never push further than the edge of their bubble to fight casters. Do that and you don't have to worry as much about taking agro, taking damage, or healing your "squishy" self.

In PvE I don't take nearly as many self heals as I do in PvP. its a different monster.

PvP has tanks (warriors may disapprove of the term, but they are still expected to take a lot more damage in the frontline in PvP and be pretty hard to kill, so I still sometimes call them tanks there) and casters following the same "rule" I describe above, but its much harder for monks to keep themselves out of the actual fighting. In areas like RA, TA and HA, shutdown is just as dangerous to a monk as dying. Being KDed is a huge cause for concern to you because that is a 2 to 3-second window for the other team to pound stuff while you get back up. Chain KDs are even worse because they can knock you down and keep you down until you die or until someone else dies.

Thats why most monks that run Mo/W run Balanced stance. Its the closest thing we have to a perfect KD pre-prot. Especially in TA/RA where you are the majority amount of a team's support solo. 2 stances when you have pretty high tactics is an good idea. It gives you something else to use if they wait out or Wild Blow your balanced stance. But anything less than 6 team heals is inviting disaster for your team. Even if they can't kill you, they can kill them.

In HA and GvG you tend to run a 2 or sometimes a 3-monk backline. Single target shutdown is less of an issue because your partner(s) can take over for the few seconds that you are incapacitated (hopefully). Its still a HUGE issue there, but you can afford to run builds that are less self-sufficient and more team protective. These two types of PvP are the only ones that I bring non-self target heals (heals that cannot target me) unless I have enormous faith in my TA's team to shutdown and bring off-monk prots.

Most important in a PvP match is a monks ability to NOT spam. Economy of skill use means you have energy to use when you need to. E-Denial is another form of shutdown that is still common in PvP, and a monk that has spammed itself out is an easy target for an E-Denial player to mess him up much much worse.

And while we are discussing efficiency: protection prayers are by far more efficient than HPs. The damage they reduce for the time they are up is nearly equivalent to the damage HPs can repair excepting a few skills in the meta today that have infultrated the old Prot monks bar (Gift of health, LoD, Healing Seed{a prot in itself really}, etc). Since the damage is protected against, there is considerably less need to heal players over time and much of the general team healing is handled by good old fashioned Divine Favor. High DF on a prot bar means you protect some damage and heal some damage. A very efficient combo. More than that, prots are the line to which you can find negative status removal. Kepping your team alive is good. Keeping your team alive and clean is better.

And PvP monks are all about efficiency. Kiting is the single most efficient way to avoid melee damage and projectile attacks. A warriors DPS goes way down if he has to hit you, chase you, hit you, chase you. Stray shots make BHA rangers scream in vent (very very LOUD sometimes).

Under these descriptions of PvE and PvP, the builds that you have posted are...I'm sorry to say this but they're not very good. In PvP, Shutdown will do a real number of you. 3 pips means you are already helping the E-Denial players out there. Mantra of Recall for your elite is a nerfed skill. Boon is a nerfed skill. OoB is a nerfed skill. Energy managment Elites have been fairly well murdered by Anet because of monks. If it was a good energy manager, we kept casting. The longer we could keep casting, the longer pressure took to wear a team out. People played spike builds instead, but considered it less of a challenge to do so. So...Emanagers are pretty dead and likely to stay that way. Its more efficient now to bring monk elites which heal or prot much better than they used to.

And healing is still not up to snuff. Mending is considered one of the worst heal to cost spells in the game.

Glads defense is a problematic skill; you're Elite does nothing to help the team other than keep you alive. It doesn't keep you casting, it keeps you alive. The idea of chaining stances off each other to supply self prot in PvP is a bad one. Kiting is more efficient than tanking, and it requires no stance (it can be made even better a defense with run buffs, but its not required). Your team needs you to bring lots of self heals and prots, but they also need you to be able to heal them as well. A monk that can't do that efficiently (can stay alive for an uber long time while his team dies, but he will be watching them die) will just be the last one standing once the other side figures out you have much less to offer the rest of your guys than the usual monk would.

I'm not saying these builds won't work. But I am saying that they are not efficient for the various playstyles you propose for them. In NM PvE, they might do well. Outside of that, they are not efficient. Your teams will have to wait out conditions and hexes, they will take a lot of damage that protection could have prevented, have to kite more because they are taking that damage, etc, etc.

I realize the thread has been sort of necroed, but this is the kind of discussion that forums are for. Above are some excellent examples of monk builds that do not understand how to play themselves. Its the same for us as for everyone else in GW: not just the skills you bring, but how you use them. I hope the OP does not take offense to that statement and continues to post, learn and share.

GGs
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Old Jun 26, 2007, 06:04 PM // 18:04   #9
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thread necromancy FTL , how dfo u find these threads?
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Old Jun 27, 2007, 11:11 AM // 11:11   #10
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Lol this thread is so hilarious.

Ya mending!
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Old Jun 27, 2007, 12:23 PM // 12:23   #11
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A mending monk !
You go girl !
And bring your mending hero warrior with you.

p.s. why did you open a new thread, this thread belongs in the "worse builds you've seen" in the gvg area
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Old Jun 27, 2007, 12:41 PM // 12:41   #12
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i looked through the first like... 3 builds? and laughed. a monk in pvp/gvg with res sig, RESURRECT, no hex or condition removals... have fun with that, bud.
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Old Jun 28, 2007, 02:16 AM // 02:16   #13
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Quote:
Originally Posted by olly123
thread necromancy FTL , how dfo u find these threads?
I think the person who necroed the thread probably used the search function. He may have been looking for any of the described PvP/PvE/GvG builds and browsed this thread.

Those who have posted after are just doing so because this is back on the front page.

I don't see what the problem with necromancy is in some cases (like this one) as long as your comments are constructive to the topic at hand and the topic has not become out of date as the game evolves.

There is no golden rule about how old a thread should be before someone decides to post on it. If there were, the mods would be enforcing it. Since a mod hasn't come in here and closed the thread, it may be that the topic and its posts contain some value to the community.

I guess what I'm trying to say is, if you decide to post on a thread--old or new--please post something that is helpful (and being nice is always a plus). You shouldn't just laugh at someone because you think their build is bad. How is anyone expected to learn if people do that to each other?

GGs
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Old Jun 28, 2007, 02:36 AM // 02:36   #14
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Quote:
Originally Posted by Melody Cross


I don't see what the problem with necromancy is in some cases (like this one) as long as your comments are constructive to the topic at hand and the topic has not become out of date as the game evolves.


".... slap your self?

none of these builds would work in pvp, though you say you win? what kind of pvp do you do? AB?"

hmm, so his comment was "constructive" was it? His name "Stupid Shizno" is inacurrate is it? His not reading the post date and discerning that some if not most of these skills have been buffed/nerfed since that time and thus makes many of these builds ineffective is not a problem?

Of course people shouldn't laugh at each other's builds because it's "dumb". Setting up for a gvg my guildies got into a fight on which one's build was better, a standard SP sin or an EBA sin, and it was basically pointless because neither is better nor worse than the other. But you were defending necromancy, you should NOT have been defending the thread-necro. He was smart enough to use the search button but not smart enough to read dates, and made a pointless, unnecessary post.
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Old Jun 28, 2007, 07:39 PM // 19:39   #15
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Quote:
Originally Posted by Melody Cross

Those who have posted after are just doing so because this is back on the front page.

I don't see what the problem with necromancy is in some cases (like this one) as long as your comments are constructive to the topic at hand and the topic has not become out of date as the game evolves.


ppl post so they can get +1 post rank and get a new title within the forums, such as i have and a majorty of post here have.

u dont see the proble. the problm is that when a psot no longer gets psoted on its because it has becoem out dated, like this builds . monks no longer take res in to PVP tho they use to, monks no longer carry breeze tho they use to. and like Xiaxhou of Trinity said " if there clever enought to use the search they cant b supid enoought to not read the psot dates" or somthing to that affect.

nd yes i also agree with not laughting at builds the onyl time i do laugh, unless i really cant help it, is at joke threads on a monk with echo mending or soemthing liek that. all they need si a push in the right direction and there u have it anohter mon kthat no longer uses rebirth mid battle
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Old Jun 28, 2007, 07:54 PM // 19:54   #16
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I wasn't defending Stupid Shizno Xiaxhou of Trinity. I only tried to point out how he found the thread. I don't like what he posted either, but I do not consider the necromancy to be an offense...as long as something constructive can come of it.

Sorry for the confusion.

I am defending the OP because most of the posts being made now (including Stupid Shizno's bump) have no bearing on the topic he posted. Why would he want to come back and explain his reasoning behind these builds--either to help us or for us to help him and his friends--after reading some of the stuff that is being put here?

GGs
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Old Jun 29, 2007, 12:46 PM // 12:46   #17
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The bars the OP posted are great bars to teach a new monk what NOT to do. Which is a pretty important lesson in itself, I suppose.
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Old Jul 09, 2007, 05:42 PM // 17:42   #18
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I'm sorry Gilburt....but....
ouch.
I can't remember the last time mending stumbled onto my skill bar...
What stumps me about these builds is this:
Most pvp and GvG especially are all about energy conservation and control. I remember being the SoD on an HA team with Obsidian shard, one of the better monks out there. As the LoD healer, he was very conservative with energy, using LoD when he could, not much else, and occasionally using RoF as an effective hybrid prot heal. Maintaining enchantments? Divine Boon? Blessed Aura? Ouch. You'll be out of energy quicker than a wammo with 4 maintained enchantments :P
This wouldn't even work in AB. Stick to the safety of LoD, SoD, and RC, and no maintained enchantments. You'll find you'll be a more successful monk in the long run.
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Old Jul 26, 2007, 02:19 AM // 02:19   #19
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Wow, people are really harsh when it comes to PvP. (which is why i stick to PvE) I'm not saying that Gilburt's Builds are great, I'm only sayin that he tried and you people need to lighten up a bit...:
Quote:
Originally Posted by red orc
A mending monk !
p.s. why did you open a new thread, this thread belongs in the "worse builds you've seen" in the gvg area
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Old Jul 26, 2007, 11:09 AM // 11:09   #20
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Character: Krytos Lightcaller
Profession: NECRO.

Fixed.
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